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Thread: lag issues

Created on: 11/23/09 02:56 PM

Replies: 7

Preacher Fallen


Erie Isle Resident


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Posts: 0

lag issues
11/23/09 2:56 PM

Hola, I'm one of the new kids, the sullen priest you may spot brooding by the hotel fireplace.
I'm having serious lag issues on the island, far and beyond any normal lag experienced in other SL locations, I have all settings down to lowest of the low but it still bites.
It's so bad it's pretty much stalling any interaction with others, just typing a line dialogue can take eons! (the preacher is a stoic, silent type... but not that silent!)
Moving around the island is risky, mucho rubberbanding (snapping backwards a few feet) and for some reason a road near the cathedral keeps swallowing me!

Aaaanyway, is it just me or is this simply an issue with the sim itself that I'll have to learn to deal with?
Any tips for dealing with it?
(thinking of writing in notepad and copy/pasting into chat)

Other than that, the place looks great, the people are totally cool and the narrative is compelling. See you out there (even if it's just as an observer)

Peace.

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Teddi Beres


Erie Isle Resident


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Posts: 0

RE: lag issues
11/24/09 3:17 PM

In the last couple days I noticed the same thing, lagging, snap-back walking, etc. Something's changed because when I originally arrived on the island this rarely happened. Perhaps there are more active players of late? And perhaps more players using clothing/hair/weapons, etc. that are adding to the lag?
Whatever it is, it's a recent problem. I hope it can be resolved.

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Preacher Fallen


Erie Isle Resident


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Posts: 0

RE: lag issues
11/24/09 7:40 PM

I've tweaked a few more things, increased cache to max and increased bandwith a little.
Not perfect but it's a little better.
I managed to do a walking tour of almost the entire island without much hassle, although that road by the cathedral is still a death trap!

I've checked out a few other sims for comparison and Erie Isle is not the worst, went to COLA and that is simply impossible, took half an hour to load a single street.

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Colleen Marjeta


Erie Isle Resident


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Posts: 0

RE: lag issues
11/25/09 6:20 AM

Normally our biggest issue lag wise is the massive texture load, which is going to be at it's worst any time you can see more than one of the sims, and near the apartments, so the cathedral gets it pretty bad.

We have a texture pre-loader available, which I'll post again to the main group in a couple days. It takes most of the most commonly used textures in the sim and force-preloads them to your cache, which can help some.

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Tamar Luminos


Erie Isle Resident


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Posts: 0

RE: lag issues
11/29/09 2:24 PM

At one time seems like there was talk of ditching the apt. building off the main sim in the hopes that this might help? Or am I mis-remembering.

Also, seems like the fence and the Omnimax stuff might be a contributor to the gawdawful lag lately. Any idea when that r/p will run it's course and we can be fence free?

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Harlequin Salome


Erie Isle Resident


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Posts: 0

RE: lag issues
11/29/09 8:30 PM

I use the preloader,and I still am getting lots of odd issues. Inventory problems, constant teleport trouble, rubberbanding... it started a bit ago and has been getting steadily worse. I think the sim needs a cleanup of prims, and we need to maybe at least not have a giant fence loaded with weapon scripts?

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True Baxton


Erie Isle Resident


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Posts: 0

RE: lag issues
11/30/09 3:29 AM

Well its laggy everywhere in SL... in fact the sandbox that I live in when I am not in Erie is even lagger and its pretty much empty. I think that its an sl issue rather than a Erie/sim issue.

Lets just be happy that we are not in TOX at the moment.

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Preacher Fallen


Erie Isle Resident


Joined:

Posts: 0

RE: lag issues
11/30/09 9:26 AM

Ok here's what I did and it helped a lot.

Everyone already knows to smack their preferences down to low, reduce draw distance, turn off property/owner and ban lines.
Having done all that and still getting crippling lag at times I went hunting for lesser known and less obvious solutions.

What you may not know is the normally hidden Advanced menu has some thingies you can fiddle with to further contribute to a less laggy SL experience.

So, first if you don't see an "advanced" tab next to 'file, edit, view, world, help' etc along your top bar, press CONTROL ALT D to bring it up (some users may also need to use SHIFT).


Then... Avatar Rendering Cost, avatars with lower ARC figures are less work for your computer. Under Advanced > Rendering > Info Displays select Avatar Rendering Cost. Note that it will significantly reduce your FPS if you leave this switched on, so only use it when you need it.

Next enable multi-threading if you have more than one CPU or more than one core, if your computer is a dual core or quad core for example you can offload some of the work onto another core, splitting the load.
Under Advanced > Rendering select Run Multiple Threads. This hands off texture decoding to another processor core. Users with only one core/CPU will likely see no improvement. This option might increase the incidence of viewer lock-ups, but this seems to hardly ever happen.

Running multiple threads significantly reduced my personal lag.
Finally if you use FRAPS you can keep an eye on your framerate, alternatively you can use the SL meter. Press SHIFT CONTROL 1 (that's the number one on your keyboard). A small display will pop up on the right. This is the statistics display and is a little more detailed in its analysis then the standard SL lag meter (the one with the 3 lights, green, yellow, red."

The Advanced menu was designed for people wishing to test code and fiddle with the open sourcy nature of SL but it comes in handy for us regular mortals too.
Obviously if you're not comfortable with delving around the guts of the app, then don't.
But the above tips do help quite a bit.
Props to massivly dot com for those Advanced menu tips.

Next, Turn OFF voice chat. Despite propaganda and other nonsense, every "feature" added to the system increases lag. Voice is not nessacery somewhere lik Erie, so turn it off and that's one less feature your system (and the client) has to cope with.

Lag could be YOUR fault... how many prims does your avatar comprise of including clothing and accessories?
A lot for some (I'm guilty of this sometimes), flexi, sculpted and tortured prims all pile on the lag, plus badly scripted items such as that free gun you got on xstreet can all contribute.
If you clock in fully dressed and armed at a five hundred prims plus scripts imagine what you plus all the other players are doing to the sim you're currently in.

Lag is not always the sims fault. Do your part client side to reduce your personal lag and at least you can say "It's not me!"

Later peeps.

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