Erie Isle Wiki: Staff Roles
Erie Isle Staff Description of Responsibilities and Roles
Overall picture
Staff comprises these areas:
• Colleen (class of her own)
• Lead GMs
• GMs
• Senior Roleplayers
• Faction Leads
• Greeters
• Mentors
Sim Owner: Colleen Marjeta
• Will ensure the tiers are paid
• Oversees the development of the Osiris meter
• Maintains an eye on decisions that will affect the sim financially
• Retains the ultimate power of veto, though management of the sim is handled by the Lead Gms
• If the situation warrants, can remove a staff member without consultation
• Resolves disputes and disagreements that cannot be dealt with at a lower level
• Deals with Linden Labs on support issues
• Is not to be the first port of call for ANY daily business; Lead Gms are first port of call
Lead GMs: Adred Clawtooth, Graine Windlow, Reveur Sideshow, Sojourner Genesis, Sojourner Muircastle, Blitz Salamander, Baaz Serpente, Daimon Prather, Paradox Mistwallow
The management of the sim is the responsibility of the Lead GMs. They act for the interests of the sim and are the final authority for the majority of decisions.
Their responsibilities are:
• Managing the work of their team
• Overseeing the health of all staff groups (approving potential new GMs and SRs, advising, mentoring and disciplining, also sacking)
• Making final decisions on contentious issues
• Can overturn ban decisions, and maintains control over permanent bans
• Train and guide staff
• Resolves disputes between staff members
• Coordinates and monitors roleplay between factions
• In addition to usual GM work described below
• Will recruit other lead GMs with Colleen's final approval
Some daily decisions will necessitate a Lead GM to make a call without consulting another Lead. Serious or potentially contentious matters, such as permabans, staff discipline, etc, require a propose that a 50% + 1 vote team decision.
GM Team (Group: Erie Isle - GMs)
• Set a good example for roleplayers
• Choose a team and do the work of that team
• Identify potential new members for the GM and senior roleplayer team
• Assisting newcomers and players with understanding the rules and guidelines
• Rules enforcement
• Mediating player disputes
• Handles invitations to the land owners group when appropriate for new vendors and renters
• Can drop up to 500xp per day
• Providing an environment that is fun and entertaining for all
• Monitoring the sim for potential problems and involving Lead GM as appropriate
• Can send group notices to the main group
• Invite to homeless and OOC groups
More detail is laid out in the GM Staff Guidelines.
Faction Leaders (Group: Erie Isle Elders):
Faction and Group Leaders are the primary leaders of the individual factions. At this level, most of the activities of the Faction Leader should be in character… roleplayed as the group leader. Responsible for:
• Recruitment of new members into the factions
• Ensuring the group has ongoing group roleplays on a daily basis
• Maintains group notecards and gives updates to the lead GMs as necessary
• Develops and assigns a chain of command within each faction
• As appropriate, initiates group roleplays with other factions
• Can drop up to 100xp per day
Roleplay Staff
Mentors
Mentors are organized under the Homeless/New Residents Group. Their role is primarily focused on helping new players develop their characters and familiarize themselves with the roleplaying environment in Erie Isle. This is primarily a coaching position.
Greeters
Erie Isle has paid greeters. To become a greeter, please read the Greeters: Getting Started document. The goal of the greeters are to make the immediate transition for new players very easy. Assist them with getting their meter, show them the Roleplaying Resource Center, assist with initial questions.
((updated to reflect new management structure June 2010))
Page last updated Jun-23-2010 12:00 AM by Reveur Sideshow
