Erie Isle Wiki: Conrad Arcana
Personality-
Status:
Full Name- Conrad Arcana
Aliases- Corax
Age- 27
Gender- Male
Race- Supernatural
Origin- Parallel Earth
Occupation- Assassin
Physical Description-
Height- 6’
Weight- 180 lbs
Hair- Black with white streaks.
Eyes- Sickly green
Distinguishing Characteristics- Conrad’s body is constantly shifting and the recorded information is more a set of guidelines, until he has become attuned to the Isle, his dimensions are apt to change.
Affiliation-
Alignment- True Neutral
Deity- Serves no deity.
Allies- Rheksas Vainreth, Nicholas Ghostraven
History-
Captain was born on a planet different and yet remarkably similar to that which he currently occupies. It was an Earth without monsters, without demons, it lacked any touch of the supernatural whatsoever, save for the occasional mutated human who bore the ability to wield some aspect of the Vitae to his will. Born a mundane child to a mundane woman in 54 B.C., Captain was the bastard child of a Celtic female and a Roman Legionnaire. Since he was not of pure blood, the highly religious sect to which his mother belonged took the infant child and left him in the woods to die. His survival during this time is considered by many to be impossible and they dismiss this portion of the tale as an exaggeration. Despite these non-believers, there is some evidence to suggest that the Wyrd had smiled upon the babe and provided it with unknown means of survival. Even less is known of how he slowly evolved into the man he became; he had no creature to raise or care for him, yet still he survived and increased in stature. He was well into his late teens before he encountered one of his own kind again. Being savage at heart, but bearing the intelligence only the human may claim, the lad was introduced to society and rapidly gained knowledge in the ways of man.
As he continued to age, the boy voraciously consumed anything that taught him more of the secrets that bound the world together. He learned the ancient Druid rites and memorized the tales of the gods of his homeland, yet it was not enough. He covered every inch of his native land, traveling from village to village, observing everything he possibly could. Then, one night, after weeks of depression at the lack of new information, he disappeared one night, joining the crew of a merchant vessel in an attempt to gain knowledge from the far-off lands of legend.
He returned to his homeland many decades later, when the energies that possessed his body cried to be released. Stricken by age, he became a hermit, living out his last days in a deep cavern, surrounded by scrolls and books and tomes of knowledge composed by magi and shamans, priests and cultists. He had amassed methods of prolonging life from as far east as the Orient, yet nothing satisfied the desire that had always been his; the desire to know and command and see. It was an impossible dream that would take lifetimes to even begin to realized, and so he began to study the rites of Alchemy, which had yet to be corrupted by the foolish hands of the Christians and the other meddlesome Europeans. For several more years he practiced the arts, becoming a master of transmutation and manipulation, but he hardly made steps towards his goal. It was upon a frigid night that Captain once more began to configure his favorite ward and base array; which would later be dubbed the Seal of Metatron by Renaissance era Alchemists. No witnesses have ever been discovered, and no accounts have been left, but on that night people across Britain recorded a moment when the stars seemed to go out, the moon passed into darkness, and the earth shuddered with fear. The sacred sites where the Druids performed their rites lit up with electrical energy, forming deadly spheres of power that arced and shot across the skies. For six hours the air was overcome by the discharges of power, and in the subsequent silence, a nearly impenetrable black mist spread across the island.
From the shattered ruins of the cave strode a god amongst men. The hermit’s work that night had unintentionally unlocked mankind’s greatest potential, melding Body, Soul, and Spirit together as one. The darkness danced across his naked form and the wind rustled through shock white hair as Captain howled his birthing cry into the air.
The next few millennia were so heavily influenced by the Captain that it would take countless libraries to catalogue his deeds. It will suffice to say that he ushered in a new era for humanity and guided them in conquest over their own planet, and then out into the stars, colonizing the galaxy on a whim. Captain gradually grew bored with his status, feeling that while he had gained all of the knowledge of his realm, there must be more out there with more to learn and do, whole new worlds full of people whose blood needed to be spilled and whose secrets needed to be taken. Thus, entrusting his creation to those who were closest to him, Captain departed from his realm, tearing through reality and time with ease, jumping from realm to realm to realm, learning and consuming as he saw fit.
Growing tired of his latest domain, Captain searched for a new realm to occupy. Gradually a location formed in his mind, it displayed a potential that he had come to recognize. Immediately he began to transition his consciousness to this new realm, crafting a body that would serve as his vessel. With each new realm came a new form, and often a new approach. Taking on a new name and a new persona, he became Conrad Arcana. He sought to become one with his new form, and attempted to integrate himself into the workings and everyday life of the Isle, looking forward to a new adventure.
Profession
Assassin-
Conrad does not yet have any set vocation. He prefers spending most of his time wandering to and fro, exploring and meddling in affairs in an attempt to learn as much as he can. Conrad is an aspiring assassin, and appreciates the necessity of keeping such a job secret. As such he leads a double life, wandering and socializing on one hand; a totally unassuming citizen. When taking on assignments, he adopts the name Corax, utilizing a series of disguises and illusions to mask his identity.
Fighting Style
Combat Pragmatism-
"Those who live by the sword get shot by those who don't."
“Some fights have rules. Most don't. But a lot of people will still fight as though there are rules. The Combat Pragmatist is the character who is defined by his willingness to do anything in a fight to win. These guys are characterized both by extensive knowledge of tactics others consider dirty fighting…and by a willingness to use whatever tactics they need to achieve their goal. They have no compunctions against kneeing a girl in a real fight. Or shooting someone in the back. Or throwing sand in their eyes…they never assume that the other guy will fight like a “gentleman“.” (Excerpt from The Combat Pragmatist section of tvtropes.org)
Conrad is not afraid to employ the knowledge he has attained in previous battles, and will undoubtedly devise some form of assault that exploits his opponent’s inherent weaknesses. Some of his attacks may be considered cheap or unsporting, but said tactics also display a considerable rate of effectiveness and efficiency, increasing lethality to levels far above standard “honorable” systems of combat.
Page last updated May-05-2010 12:00 AM by Conrad Arcana
