Combat and Weapon Rules
Erie Isle Combat and Weapon Rules
Please also see Banned Weapons and Huds and Pre-Approved Weapons
When entering into combat with player characters please abide by the following rules:
1. Have your RPCS on for both metered combat (actively fighting your opponent with spells and weapons) and Roleplay Combat.
2. Always warn the person you’re going to start fighting that you intend to enter combat with him or her. A sufficient warning is: "/me 's face darkens in anger and he draws his weapons and aims them." You MUST have a roleplay reason to attack someone.
3. Combatants may choose to avoid metered combat and fight one another with roleplay combat if the ending can be mutually agreed upon. The Osiris system offers a dice command (/9dice) which can assist in resolving the situation in a mutually agreeable way.
4. You may not pick a fight verbally, then announce you only roleplay combat. If you are verbally combative, be prepared for a violent response.
5. Faction wars are not permitted unless faction leaders agree to go to war. In the event of a faction war, a third party GM should be called in to observe and mediate as necessary.
6. You may not enter someone else's base unless your meter is /9on. If they ask you to leave and you don't, the owners of the base can group attack you. If you attack one of the base's affiliated members that faction may seek you and kill you once for each offence.
7. Group fights (eg 3 vs 5 or 1 vs 2) are ok if the combatants agree to it.
8. This sim allows capture mode, meaning you don't die but are captured at the end of a fight. Generally if you are captured you go along with whatever happens, _but_ you can redflag and walk away at any time if events following your capture violate your roleplay limits.
9. In most cases, it is sufficient to say "/me attempts to do whatever" to your prisoner. However, rape, sexual assault, mutilation, torture must have prearranged OOC consent with the other player.
10. Use some common sense. Our basic guidelines are mutual respect for all players. If a gm is called in over something not explicitly against the rules, but they judge that someone is trying to take advantage of another, they _will_ rule on that.
11. Special rules apply for monsters/non-monsters in red and blue zones who are out of disguise. Please see the Pitchfork rules for details. It's important to understand those rules, because you can be group attacked if you are out of zone and out of disguise.
When fighting Non Player Characters you may attack them in any size force at any time.
Basic Weapon Guidelines:
1. Erie does not permit weapons that use the “0” channel or the regular chat channel to draw/sling weapons or modify them. The reason is that the script inside the weapon has to analyze every word that anyone speaks creating massive lag.
2. Turn off as much “flash” as you can. This includes but is not limited to bullets that emit blood when striking someone, weapon flash from firing the weapon, and shell ejection on bullets. Basically anything that creates way to many particles is frowned upon unless the sim is doing exceptionally well in not having lag. GMs will always have the final say on what accounts for having to many particles or flash.
3. If your weapon creates to much lag when firing and a gm notices you will be asked to put it away. A good way to see if your weapon creates a large amount of lag is by having a friend press ctrl + shift + 1 and open up time and watch the time frame increase as use you shoot the weapon. If the time frame increases drastically when firing and striking a target you will be asked to remove it. In order to be effective, this has to be tested in a sim which is effectively idle. I.e. test it somewhere quiet, not where there are 30 people already lagging the sim.
Nearly all Melee weapons are allowed with push and particles disabled, UNLESS they have been scripted to use bullets.
** No Freebie Weapons**
Gun Requirements:
30 round clip maximum.
Burst or semi-automatic fire is ok. Automatic is not.
Reloads required
RP rounds only (no tracking, caging, push)
Shell ejection and muzzle flash must be disabled
We'll be maintaining a list of specifically banned and pre-approved weapons on the www.erie-isle.com website. You can check that before purchasing. Generally if a weapon is sold in an Erie shop, it's been checked and approved.
